Some prequisities for the IndieLibX 2D and 3D game engine: |
The IndieLibX 2D and 3D game engine: |
How to make image files for IndieLibX 2D animations in PNG format: |
Or how to add a new 2D animation system to the IndieLibX: |
How to make sound effects for IndieLibX in WAV format: |
How to make 3D mesh files in 3DS format: |
How to convert 3DS format files to X format: |
Note that the -x option forces conv3ds to produce a text X file, not a binary X file. Text files are larger but can be hand edited easily. |
How to convert 3D files to .x binary file or to .x text file: |
/windows/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Utilities/bin/{x86/x64}/MeshConvert.exe |
Of course the 80's style retro games can be made without 3D. |
IndieLibX-TankEnemies - D3D10: |
a_14_3d_Camera: |
spine animation: |
vector-based bufferless cartoon animation: |
3D bone animation: |
Layered rendering: |
Road02: |
Trees: |
Tree: |
Planet with rings: |
RS Canum Venaticorum Binary |
|