/// Begin render to texture.
/// Call this instead of pD3DDevice->BeginScene().
bool RenderTexture::BeginScene()
{
	HRESULT hr;
	LPDIRECT3DSURFACE9 pTextureSurface = NULL;
	hr = m_pTexture->GetSurfaceLevel(0, &pTextureSurface);
	if (FAILED(hr))
	{
		ReportD3DError(hr);
		return false;
	}

	hr = m_pRenderSurface->BeginScene(pTextureSurface, NULL);
	if (FAILED(hr))
	{
		ReportD3DError(hr);
		return false;
	}

	SAFE_RELEASE(pTextureSurface);

	return true;
}

/// Begin render to texture.
/// Call this instead of pD3DDevice->EndScene().
void RenderTexture::EndScene()
{
	HRESULT hr;
	hr = m_pRenderSurface->EndScene(D3DX_DEFAULT);
	if (FAILED(hr))
	{
		ReportD3DError(hr);
	}
}