/// Begin render to texture. // // Example render texture usage. // int width = 256; int height = 256; RenderTexture* pRenderTexture = new RenderTexture(); if (pRenderTexture->Init(width, height)) { // .. failed to initialise, handle the error .. } // // Render a scene. // if (!pRenderTexture->BeginScene()) { // .. begin scene failed, handle the error … } RenderScene(); // Application defined function to render the scene. pRenderTexture->EndScene(); // // Finished with the render texture. // delete pRenderTexture;