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To get started you can try ./install.sh on linuxes and on OSX: |
| cd $HOME |
| chmod a+x ./install.sh |
| ./install.sh |
./install.sh installs (tested on 32-bit Ubuntu 16.04 and 64-bit Debian 8.4) all the compiled libraries from the IndieLibX_AllLibs_LNX32.zip or IndieLibX_AllLibs_LNX64.zip or IndieLibX_AllLibs_OSX.zip or IndieLibX_AllLibs_NDK.zip or IndieLibX_AllLibs_iOS.zip or IndieLibX_AllLibs_WIN64.zip packages. |
If this does not work install.sh compiles and links all the libraries from scratch. |
Compilation may take considerable amount of time particularly in 32-bit linuxes. |
Compilation is faster in 64-bit linuxes. |
Or alternatively: |
The old commandline version of installation. |
The nmake is the preferred build tool for the Windows. |
The make is the preferred build tool for the iOS and OSX. |
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Place folders IndieLibX and IndieLib_resources to same folder.
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On linuxes and Darwin the folders are: |
$HOME/IndieLibX and $HOME/IndieLibX_resources |
On windows the folders are: |
C:\\IndieLibX and C:\\IndieLibX_resources |
The iOS (Documents/IndieLibX_resources) and NDK (/mnt/sdcard/IndieLibX_resources) build system places automatically the resource folder and the builded application to the application bundle. |
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| For a NDK build two console windows are needed: |
| On first console window: |
| cd $HOME/IndieLibX |
| #android create avd -n Android4.4 -t 1 |
| make emulator => starts an emulator instance and writes log messages from application to $HOME/IndieLibX/NDK.log |
| On second console window: |
| cd $HOME/IndieLibX |
| ./make.sh Test NDK => NDK short test build. |
| ./make.sh SampleApps NDK => Some NDK samples. |
| ./make.sh TerrainApps NDK => Some 3D terrain NDK samples. |
| ./make.sh IndieLibApps NDK => NDK full IndieLibX build. |
The NDK solutions are now built without compilation errors. More about SimpleTexture on NDK is documented in SimpleTexture_on_NDK. |
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./make.sh Test => LNX/OSX short test build. |
./make.sh SampleApps => Some LNX/OSX samples. |
./make.sh TerrainApps => Some 3D terrain LNX/OSX samples. |
./make.sh IndieLibApps => LNX/OSX full IndieLibX. |
./run.sh => test script for the desktop projects |
./make.sh => Removes temporary files. |
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Windows build: |
| cd C:\\IndieLibX |
| Make.bat Test => a short test build. |
| Make.bat SampleApps => Some samples. |
| Make.bat TerrainApps => Some terrain samples. |
| Make.bat IndieLibApps => a full IndieLibX build. |
| run.bat => test script for the desktop projects |
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Additionally you can try script programming with SWIG and python: |
| cd $HOME/IndieLibX/scripting |
| make all |
./test.sh: combines various builds and tests to a single script: |
1: Test, SampleApps, TerrainApps and IndieLibApps solutions are build and tested. |
2: IndieLibX python scripts are tested. |
3: Test solution for NDK or iOS (linux/OSX-platforms respectively) is built. |
| cd $HOME/IndieLibX |
| ./make.sh AllLibs |
| sudo cp $HOME/IndieLibX/lib/*.a /usr/local/lib/. |
| ./make.sh |
| ./test.sh => Builds and tests all important solutions. |
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$HOME/IndieLibX/Libraries/STX/src/Image3.cpp: |
The STX library is built without SDL_INIT_EVENTTHREAD in SDL_Init function call. Otherwise _totally strange_ things can start to happen! |
SDL_Init(SDL_INIT_TIMER| |
SDL_INIT_AUDIO| |
//SDL_INIT_EVENTTHREAD| |
SDL_INIT_JOYSTICK| |
SDL_INIT_VIDEO); |
$HOME/IndieLibX/Libraries/aras-p-hlsl2glslfork-de4cd58/README.md: |
* On Windows, the hlsl2glsl library is built with `_HAS_ITERATOR_DEBUGGING=0,_SECURE_SCL=0` defines, which affect MSVC's STL behavior. If this does not match defines in your application, _totally strange_ things can start to happen! |
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Note that if you managed to build the static libraries (Linux, OSX, Windows, android and iPhoneSimulator builds) |
you can speed up the future build times by copying the built static libraries to a special library folder. |
Build system will then use the static libraries in the special folder in linking phase instead of building them from scratch. |
On linux or OSX: sudo cp $HOME/IndieLibX/lib/*.a /usr/local/lib/. |
On Windows: copy C:\\IndieLibX\\lib\\*.lib %USERPROFILE%\\Documents\\lib |
For NDK: cp $HOME/IndieLibX/Libraries/MVC/NDK/build/$(mainphoneproject)/obj/local/armeabi/*.a $HOME/android-ndk-r9d/platforms/android-19/arch-arm/usr/lib/. |
For iPhoneSimulator: cp -fr $HOME/IndieLibX/lib/*.framework $HOME/lib/iPhoneSimulator/. |